Sculk Vision
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In-world chunk visualization
Sculk Vision turns information about the surrounding chunks into an in-world visualization. Rather than opening a detached table, the player sees the overlay in the place they are investigating.
The published project uses a Sculk-inspired visual language, floating labels and configurable thresholds. It brings entity and block-entity counts into the view while keeping the interface client-side.
Project image

What the project does
- Toggle the overlay with the documented F6 binding.
- View entity and block-entity counts by chunk.
- Use terrain-following overlays and floating labels.
- Adjust thresholds, particles and other visual options through configuration.
Environment and requirements
Download the release matching your Minecraft version and loader. Follow its listed dependencies and the rules of the server you use.
Getting started
Install a matching Fabric release and the dependencies listed on Modrinth. Enable the overlay in a world, compare nearby chunks and adjust the display so it remains readable for the scene you are inspecting.
Scope, limitations and attribution
The displayed MSPT figure is an estimate described by the project, not a measurement of the remote server’s actual tick time. A client-side overlay is useful for orientation, but does not replace server-side profiling. The source URL currently listed by Modrinth was not publicly accessible during this review, so it is not advertised here as a working repository.
Project sources
Project description and releases on Modrinth · reviewed on . Modrinth is the primary destination for current releases and compatibility.
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