Development projects

Interfaces, Minecraft releases and software experiments by MaxLananas. Explore the iProf redesign, then the published projects and the lab.

Published projects

Minecraft, through my tools

Color palettes, music interfaces, chunk visualization, shader design and server tools. Modrinth is the main place to find the right release for your version.

Published on Modrinth

Colorflow

Pick a color, find matching Minecraft blocks and compose a usable gradient without leaving the game.

Fabric · Client

Published on Modrinth

Sculk Vision

Make chunk activity visible with terrain-following overlays, entity counts and configurable indicators.

Fabric · Client

Published on Modrinth

JukeBoxPlus

A music-player interface for Minecraft’s own tracks: what is playing, a searchable library and playback controls.

Fabric · Client

Published on Modrinth

HomeGUI

A Fabric mod that turns a server’s home commands into a searchable client-side interface.

Java

Published on Modrinth

BidVault

A player marketplace with an inventory GUI, search, listing categories and a built-in economy.

Paper / Purpur / Folia

Published on Modrinth

DeathPoint

Save death locations and give players a history, compass direction and permission-controlled return options.

Minecraft server plugin

Beyond Minecraft

The software lab

SENTINEL explores defensive monitoring in Go, MaxOS explores a small x86 boot and kernel environment with AI-assisted development, and PineappleUI connects interface descriptions to generated Swing code.

GitHub lab

SENTINEL

A Go-based Windows monitor combining local file scans, process checks and an interactive terminal.

Go

GitHub lab

MaxOS

An AI-assisted bare-metal x86 experiment exploring the boot path, kernel code and VGA text output.

Assembly / C / Python

GitHub lab

PineappleUI

A Python UI transpiler connecting web-style interface descriptions with generated Java Swing code.

Python

Building-related references

My BTE-specific tutorials, community documentation and adapted tools have their own context in the BuildTheEarth section. They remain accessible without taking over the main development selection.