BTE Distorsion Calculator
On this page
Browser-based projection tool
The BTE Distorsion Calculator is my browser-based tool for examining local scale in the projection used by a BuildTheEarth workflow. It brings geographic inputs and projection explanations together in a French-language interface.
A global relationship such as one block to one meter does not, by itself, explain every local measurement in a map projection. The calculator provides theoretical and empirical modes so a builder can compare the model with measurements taken in-game instead of silently treating them as interchangeable.
What the project does
- Enter latitude and longitude points in the theoretical mode.
- Compare with an empirical mode based on in-game measurements.
- Load the Schwarz–Christoffel conformal.lzma grid when using that model.
- Inspect the projection pipeline explanation and the supplied Chambord example.
Environment and requirements
A JavaScript-enabled browser. The interface can load a conformal.lzma grid; its displayed projection mode should be checked before interpreting a calculation.
Getting started
Open the calculator, choose a mode and inspect the grid status before entering coordinates. Use the provided example to understand the input format, then work with points relevant to your build. Keep a record of the input points and projection mode when comparing results with a Minecraft measurement.
Scope, limitations and attribution
Without a loaded grid the interface indicates a gnomonic fallback. Results depend on the model and inputs; this page does not claim certified surveying accuracy or independent numerical validation. The tool explores scale, rather than importing buildings into Minecraft.
Project sources
Reviewed repository documentation · reviewed on . Follow the linked source for the project’s current scope.
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